A Force More Powerful Than A First Person Shooter
This game genre is a long-time overdue:
If A Force More Powerful finds an audience, the possibilities for social justice gaming are endless. Imagine games that provide proper context to historical events — Chomsky style — and are a blast to play. Quite seriously, that could drastically alter the political landscape of future generations. I mean, what would the propagandists counter with? Non-thinking first person shooter games that simply glorify war and death?
I ordered it today, so figure 5 days for delivery and 3 consecutive all-nighters for gameplay… I’ll have a review by the end of next week. Unfortunately, I’m not kidding around.
(via The Republic of T)
Tags: activism, antiwar, experience design, gaming, politics.Search
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I got my copy yesterday and tried it out last night. I’ll have a review coming up after I’ve played it a bit more, and I’m also working on creating a scenario related to a story I blogged about pretty extensively in the last couple of months. What I can say right off the bat is that there’s a surprising degree of depth in the game when it comes to organizing a succesful campaign. I can see this being useful to some organizations as a training tool.
man, i can’t wait for mine to get here!
Wow. I recall you describing this type of game to me in detail just a few months ago. Apparently you were on to something. It must be nice to see that the ideas have momentum.
dude, if this thing gets legs… well, you experienced my rant first hand. ;-)
terrance, an explicit training tool is great, but imagine if this becomes the first stab of implicit learning tools; social activism increased and sharpened via the osmosis of the youth immersed in relevant gaming experiences. now that’s the future of accountability.
Interesting to see if their forum will also give voice to activism issues.